Sunday, June 30, 2013
Saturday, June 29, 2013
Friday, June 28, 2013
So the other day I was riding in the car to see my grandparents with my mom, and I did my usual thing, spacing out, staring at the sky. Challenged myself to a few rounds of the cloud game while thinking about a similar doodle game, where you see pictures in simple squiggles. At one point I imagined a girl in a chariot being pulled by sting rays (over active imagination and love for floppy sea life....) so this is where it's starting. Hope to do a photoshop painting.
Tuesday, June 25, 2013
Somewhere between my inspiration (images of Megan Hilty) and my decision to put speakers in the character's hair in the form of horn like curls, the curls became ram's horns. I like it because I want her to look powerful, but I'm debating how masculine and bony she's becoming...
Friday, June 21, 2013
Tuesday, June 18, 2013
SO over the weekend I went to the 2013 Van Arts Pixar Masterclass. I met some lovely people and we discussed movies, webcomics, cartoons... plenty of stuff... But the thing that got me was the range of emotions that I felt as I listened to the presenters. I laughed, at some points I cried, and at some points I was almost angry. Angry might sound bad, but I told a friend that I was almost angry that I wasn't working at Pixar, doing what I love. So much of what the presenters talked about were things that I love to do. I mean, one guy was saying that he doesn't want artists who feel like they need to start as a concept artist and not someone who makes turn arounds and model sheets. I WOULD LOVE TO BE MAKING TURNAROUNDS (especially some of the beautiful turnarounds they showed us...). Angry that lately I've been so down about things that I haven't been trying. So today, I pulled out my tablet and I'm going to be working on the stories in my head. After the class I had dinner with a friend, whose work I greatly admire , and as I was shaking my hands in the air, and gesticulating and telling him my ideas, he sort of laughed and said "Yea, just do it." I had been telling him that I thought that some of my ideas were... I've never known how to put this... too big for me. Then he would just nod and say, no no, just work on it. So today I'm just working on my robots for the smaller idea, while keeping some aspects of story and character design I heard in mind for other things I have on the back burner.